Generation Zero review (2024)

Our Verdict

Menacing robots, a gorgeous world, and an intriguing premise, but ultimately too minimalist for its own good.

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Need to know

What is it? An open world shooter set in 1980s Sweden.
Expect to pay £30/$35
Developer Avalanche
Publisher In-house
Reviewed on GTX 1080, Intel i5-6600K, 16GB RAM
Multiplayer 1-4
Link Official site
Buy it Steam

The year is 1989 and killer robots have invaded the Swedish countryside. This is the undeniably unique premise of Generation Zero, an open world shooter from Just Cause developer Avalanche. But this is a smaller production than we're used to from the studio. The map is massive, because Avalanche maps always are, but the game itself is a surprisingly lean affair.

You play as one of several silly 1980s archetypes: punk, jock, nerd, and so on. You have a few loose goals including finding out why everyone is missing, locating survivors, and uncovering the truth behind the invasion. But you're never really steered down one particular path. You can make your own goals and explore at your own pace, either alone or with three other players.

Scattered across the map are towns, farms, bunkers, and more exotic locations including a military base. Here you'll find groups of roving robots to kill and loot to scavenge. Occasionally you'll pick up missions, which are rarely more complicated than finding a place and looting it. But I do like how there are no objective markers on the map. You have to read clues and engage with the environment to find what you're looking for. The direction an abandoned car is facing in might point towards a place worth looting, for instance. It's a nice way of encouraging exploration without leading you around too much.

Generation Zero review (1)

But that's about the size of the game: walking from location to location, battling machines, and collecting loot. Sometimes you'll find an audio log or a document that'll fill in some of the purposefully opaque storyline. But mostly it's just you, a subtle synth soundtrack, the wind blowing through the trees, and the eerie metallic screech when a robot spots you. It's a very slight game, almost feeling like an Early Access release at times. But there is something strangely compelling, and very Swedish, about its minimalism.

The world is beautifully realised, particularly the contrast of menacing sci-fi robots with pastoral Scandinavian scenery. Simon Stålenhag fans will love it. The dynamic weather and day/night cycle constantly shift the atmosphere around you, from hazy golden sunsets to midnight lightning storms. And as you explore you'll encounter leafy forests, rugged coastlines, quaint villages, and rolling farmland—all corrupted by the presence of those sinister machines who wander the landscape searching for flesh to tenderise.

A tenacious bipedal giant with a blade on one arm and a cannon on the other

Some machines scamper around on all-fours like one of those Boston Dynamics robots gone horribly wrong. Others are the size of a truck, launching rockets at the slightest provocation. There are six in total, each with their own distinctive weapons, behaviour, and weaknesses. The Hunter is the scariest: a tenacious bipedal giant with a blade on one arm and a cannon on the other. You can fight most of them on your own, but co-op is essential for taking down larger targets such as the terrifying, and appropriately named, Tank.

Alone, Generation Zero is an incredibly tense, almost stealth-like experience. I found myself mostly sneaking past enemies, hiding in the trees waiting for patrols to stomp past or using gadgets to distract them. Throwing flares, fireworks, and boomboxes (it's the '80s remember) will lure curious robots away, giving you a moment to slip past undetected. I enjoyed picking a random direction and trekking across the map, avoiding robot patrols, and slipping into random villages to stock up on supplies, weapons, and ammo.

Generation Zero review (2)

The rich, evocative atmosphere of the world is really engaging at times, but it falls apart somewhat when you become aware of the sheer number of reused assets. Finding a new town or farm should be an exciting moment, but they're all made up of the same handful of identical houses and barns. I understand that Generation Zero was developed by a small team, but seeing the same locations copy/pasted dozens of times feels disappointingly cheap, and ultimately harms the exploration aspect of the game.

With friends you can be a lot more adventurous, tackling groups of robots head-on, creating tactics on the fly. In one session I climbed a church steeple with a sniper rifle and a friend used flares to lure enemies into my line of fire. Having people to speak to also makes those long hikes across the map more entertaining. But the game's limited content, and a general lack of interesting systems to experiment with, means even multiplayer starts to feel dull and aimless. We never managed to play for more than an hour at a time before boredom began to creep in, which is a pretty big problem.

Generation Zero isn't very good, but I do keep coming back to it. There's something about that world that makes me want to spend time there, even if all I'm doing is killing robots and picking up the same old loot from the same old houses, over and over again, forever. With updates it has the potential to mutate into something far more interesting, but for now it's an impressive setting with a slight and uninspired shooter squeezed rather clumsily into it. But still: killer robots invading Sweden. What a premise.

Generation Zero review (3)

The Verdict

67

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Generation Zero

Menacing robots, a gorgeous world, and an intriguing premise, but ultimately too minimalist for its own good.

Generation Zero review (4)

Andy Kelly

If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story.

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Generation Zero review (2024)

FAQs

Is Generation Zero good alone? ›

Yes, If you like solo games then you will like solo Gen Zero. Agree with SniperGirl... If you want advise I would get it from SniperGirl, Flick, there are a others as well.

Is Generation Zero a fun game? ›

I'd definitely recommend it. I found thi8s game by accident on GamePass and am very happy I did. I love the 80s/retro feel as well as the attention to detail with both the intricacies of the robots and the sound effects/atmosphere.

Is Generation Zero a long game? ›

How long does it take to beat Generation Zero? The estimated time to complete all 50 Generation Zero achievements is 40-50 hours.

How long is the Generation Zero campaign? ›

47½ Hours
Single-PlayerPolledAverage
Main Story1519h 43m
Main + Extras4148h 29m
Completionist1387h 42m
All PlayStyles6949h 37m

Do you fight humans in Generation Zero? ›

There are no humans in Generation Zero's world, bar the player character.

Is Generation Zero hard solo? ›

If you trying to play Generation Zero solo, you made a big mistake, because after a few hours and appearing bigger robots, it would be almost impossible to proceed further in solo, because of unbalanced difficulty level.

How many people still play Generation Zero? ›

Generation Zero
MonthAvg. PlayersGain
Last 30 Days643.1+56.4
June 2024586.6+126.2
May 2024460.5-130.4
April 2024590.9-107.0
61 more rows

What is the point of Generation Zero game? ›

In this reimagining of 1980's Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unravelling the mystery of what is really going on. By utilizing battle tested guerilla tactics, you'll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.

Is Generation Zero a scary game? ›

The weapons are all based off of real weapons used during the time, but it isn't too much of a problem. Some scenes can be kind of creepy, particularly sneaking through dark, abandoned bunkers, waiting to be pounced on by robotic ticks, but, like most things, it is a lot easier and less scary with friends.

Can you finish Generation Zero solo? ›

Generation Zero is designed to be played in any combination of one to four players. You can join up with friends, jump in to public games that others have setup, or play solo. It's up to you! You can also drop in/out at any time with the same character, all equipment/skill-ups is carried over between group/solo play.

Do you build in Generation Zero? ›

In a 100x100-tile grid based area around a Resistance Truck, the player can build their base using crafting materials. They can build things like walls, guard towers, crafting stations and pillboxes, which function as automatic defense turrets.

Is there a level cap in Generation Zero? ›

The max level is 10,000, which is probably impossible to meet in one's lifetime since you will need 70000 xp to level up from 32 and onward or around 698 million XP. Don't expect any congratulatory pop-up message or notification. No fireworks, No nothing. But you'd get tons of uranium.

Does Generation Zero have endgame? ›

Generation Zero®

So, the game continues and with some updates, so does the story. So, sure, maybe, maybe not. the entire game is unfinished. but it's an open ended game, with no end game stuff to do other than farm reaper/rivals, and base assault and defense.

How big of a game is Generation Zero? ›

Storage: 35 GB available space.

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